After a trifling 15 months of unrelenting hard graft, we’re finally done and are really pleased to announce that Gerbil Physics will be available on Windows Phone sometime really soon!
It’s been a long, interesting journey, and we pretty much ended up rewriting every component of the original Xbox Indie release. The physics engine, Farseer, got upgraded to the latest version (a Box2D port) which makes for much faster play and better performance even than the Xbox version. All objects move faster and feel heavier, making the game much more fun. The particle engine got upgraded, and the whole UI was rewritten to suit touch, which works really well with this style of game. The game is being published by Microsoft Game Studios as a fully-fledged Xbox LIVE title, so we’ve got a range of amusing Xbox LIVE Achievements for people to earn, and there are friends Leaderboards incorporated too.
We also added lots more levels (3 times as many as the first Xbox release), loads more animations (4 times as many), plus commissioned new music. We’ve taken on board all the feedback we got from the Xbox releases, and hope everyone who tries it will be pleased with the results. Fingers crossed!